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Reading Week task (Unity Tutorial 04)

  Reading Week Task  This is a screenshot of the animal stampede game's final result and it turned out amazing! This task that we had to do was actually quite enjoyable. This was a Random Animal Stampede game where you had to feed the oncoming animals food to make them disappear but if they manage to get away you fail.  I feel this task was the most valuable one out of all the ones I did.   Mainly because they were going over assets and different functions on how you can spawn different animals and spawn them in random locations on the map.  This is something I am looking to do for my own game which spawns random obstacles on the map coming at the player while the player tries to avoid them. The type of game I am looking to make is an endless runner, and these lessons held so much in which I can actually implement into my own game that I am making.  The thing that I found difficult was there weren't any video tutorials on the Play Fetch challenge. And that ...

Research on Feedback Strategies

 Research on Feedback Strategies  https://nextbigideaclub.com/adam-grant-give-bad-feedback-without-jerk/8968/ I was reading this article about how to give feedback without offending anyone and I have learned one crucial way of how people give feedback. And this is something that I had experienced, I had teachers and lecturers give me feedback on my assignments and projects and this is the exact technique that they use. It is called the "Compliment Sandwich", what it is essentially is that someone gives you praise on the top and bottom and they hit you with some harsh constructive criticism in the middle. I even experienced a few of my secondary school teachers using this while I was in school.  From what I saw,  there are people who deal with feedback in different ways. Some people take the feedback not too well. Most of the time they will end up rejecting the feedback because they think it is not true and end up very angry at the person providing the feedback. But t...

Game Mechanic's Idea Research

  Game Mechanic's Idea Research  So for this game that I want to make an Endless Running type of game just like Subway Surfers which the objective of the game is to run as far as possible without getting hit by randomly generated obstacles which the player has to dodge the trains, duck or slide obstacles. But I want to have my own theme instead of the character running across a subway. But that discussion is for another blog. For this blog, I want to write about the types of Game Mechanics I want to have inside of the game I want to create. I have been doing a little bit of research and I found a few that I think will fit very well with my game. This is the game layout of the game. It has a point system, miles covered, pause button etc. These also point out the game mechanics I want in my game.   https://www.forbes.com/sites/danieltack/2013/03/07/kiloos-subway-surfers-making-mobile-waves/ The 3 game mechanics that I think will fit my game very well are :  Time Counte...

Unity Tutorial 02

Unity Tutorial 02 I found this tutorial very enjoyable, and going into this tutorial I felt a lot more confident about Unity than I did before prior, going into it the first time in  Unity Tutorial 01. This software wasn't as confusing at all anymore and I got a hang of the mechanics.  The only issue I found with this is that I had to be very precise with my coding in the Visual Studios application that's because just like coding itself being in Dreamweaver or in Brackets every little detail in the code you are writing has to be spot on when it comes to actually make the game work smoothly and properly and I did run into a few issues working the horizontal inputs and vertical inputs of the tutorial. But in the end, I eventually made the vehicle move forward and backwards with the Arrow keys and also be able to rotate it without an issue. Challenge 1 Plane Programming  For this tutorial, it wasn't really a tutorial but more of a challenge and this was a pre-made game of a ...

Game Elements

  Game Design & Game Elements  So I spent some time reading the academic papers about the qualities of games and game design research and I must say I did learn a few things reading these papers. I also took some time to watch the video below about an introduction to game design and how they go about prototyping a game.  Prototyping The first thing that I did was watch the video below and I did learn some things about how the process of prototyping a game goes, the way how prototyping goes is that people can be quite innovative when it comes to the different types of ways to prototype a game or object. What I saw in the video is that people used markers and coloured paper and they imitated the game experience on how their game will be played out on paper. And the game they were trying to replicate was ping-pong.  They not only prototyped on paper and markers but they also prototyped with table tennis as well, they hit the ball on the walls, slide the ball across ...

Game Brainstorm

  Game Brainstorm  3D Catching Game   I picked the 3D Catching game for one of my ideas because I feel like these games are simple to play, the controls and the mechanics are not complicated and anyone can play them. From my knowledge, inside of a catching game, the player needs to use its abilities to move around the map, stay focused and catch certain objects such as balls, fruits, food, animals, etc with precision. And the more objects that you catch the more difficult the game will get and the levels get increasingly harder and more fun. The objects will either fall faster or there will be such things that you are not allowed to catch such as spikes, bombs, unhealthy food etc in general just bad things can't be caught.  The things I would like to learn if I were to make a catching game is :  Learn the fundamentals of making a game. Learn the different mechanics of controlling and moving a player. Learn how to make the player catch objects. Learn how to add a...

My Thoughts on Feedback Thoughts

  Feedback Thoughts  Feedback is something that somebody needs in order to gather information for improvement on a task, assignment, idea or product that someone has. At some point, all of us need feedback in order to take whatever that we are doing or creating and take it to the next level. We need to be able to get our audience's opinion or advice to see if the thing we are doing or creating is actually good or bad and we can get their ideas and see how we can go about improving it. Sometimes when people give out an opinion or try to criticise one of your ideas, it can come off harsh or it can come off positively. There are two different types of main feedback that people can give you,  One of them is constructive criticism which people give you a respectable and truthful opinion providing feedback, followed up with specific examples offered in a friendly manner and with good intentions to improve your idea. Or there is someone that just doesn't agree with the idea and ...