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Showing posts with the label Tutorial

Unity Tutorial 10

  Unity Tutorial 10 So for this last and final few Unity tutorials, I have learnt how to add a menu screen with some difficulty buttons arranged from 3 different difficulty levels from Easy, Medium and Hard. And these difficulty levels affected how the spawn rate of the targets in the game. And it's pretty simple, the higher the difficulty the faster the targets will spawn.  And I believe I found some value in these tutorials because with these tutorials if I am going to be making my game I will be able to give my game a lot more aesthetic and a better experience by adding a menu inside my game but I don't know about the difficulty levels because with my game I feel like it won't really need those scripts or mechanics.  But I will definitely use the menu option/script and just add my own title inside there and make it look how I want it to look.  I didn't really find any difficulties doing this final lesson (no pun intended) I have actually enjoyed it more for the fa...

Unity Tutorial 09

  Unity Tutorial 09  This tutorial that I had done was one of the most useful tutorials I had done alongside the "Jump Force" one at Lesson 3.1 of Unity. This tutorial was going over everything about the HUD it showed us everything on how to make a UI, how to make a game over screen and how to restart the game. And this tutorial was very useful for the game that I made because I actually did add in a UI HUD for my game displaying the number of coins a player collects in the game. I also want to try to add the mechanics where the player can restart the game if they run into an obstacle which is very useful and it brings more aesthetics to the game I am making. This is the second last tutorial of the Unity tutorials and I must I found all of these tutorials to be quite useful and I feel right now I have gotten used to Unity, the way how it works, the interface and being able to create amazing projects.  I want to try to use Unity in some way in the future if I ever want to ...

Unity Tutorial 05

                       Unity Tutorial 05 This is the unity tutorial I had done for this task So for this Unity Tutorial called "Make the World Whiz", I had learned how to make the player jump by pressing the space bar to jump over oncoming obstacles coming the player's way. I also learned how to make the background repeat again and again so it doesn't let the player go off into the distance of nothingness when running but instead the background is repeating so that it looks like we are on the map. I also learned how to make the player collide with an obstacle but whenever the player hits the obstacle they will be presented with a game over and the whole game will stop along with the player and the background. I also learned how to spawn obstacles and keep them spawning towards the player going left. I found this tutorial is definitely the best one I did because it has pretty much all the elements of an endless running game that...

Unity Tutorial 08

  Unity Tutorial 08 This is the finished product of the Ball Sumo platform game I made from Unity Tutorials I found this tutorial quite fun to do, it was basically an arcade-style sumo game where you need you are ball and control the camera angle moving it left and right and if you move it either position that's where the ball will go. and the up and down key to making the ball go up or down.  The aim of this game was to eliminate the other ball(s) trying to eliminate you from the platform.  The thing that I enjoyed making this game was being able to generate more balls/enemies into the platform when one enemy was eliminated a furthermore will appear to try to eliminate you. And the game progressively harder with more enemies that joined in. I also loved being able to add a powerup feature because this is something I might add into my game to maybe make my character have a certain powerup like having an extra life or prolonged health.   I had finished it and I m...

Unity Tutorial 07

Unity Tutorial 07  This is how the process went and this is the end product So for this tutorial, I had to follow along with a series of video tutorials of making a sumo style battle arcade game with the goal of knocking out the enemies off this island in the middle using power-ups to help beat them. This was quite enjoyable to make and does have some aspects inside where I thought this could be useful for my own game that I am making, for example, picking up the power-ups and the gem disappears but instead of a power-up and a gem, I was thinking picking up coins and adding it to my total. The thing that was difficult about this tutorial was the controls, I had to control both the up and down keys and left and right keys and whatever direction key you press the ball, the ball will go that direction and the camera will follow around the ball if you left or right.  The image above was the end product of the game from the tutorial and I think it came around very well and I felt p...

Unity Tutorial 06

  Unity Tutorial 06 While I was doing this Unity Tutorial I found some more things that I thought can be useful for my game. The thing that I learned in this tutorial was instead of the character just standing while it's running, I have added a running animation to make it look like he is actually running. I also added a jumping animation and a death animation to make it more realistic. I also learned how to add audio effects to my jumps and death animations with some background music while the game was playing. Implementing all these mechanics together it made the game more lifelike.  A screenshot of what my game looked like at the end I also had a challenging task which was quite difficult. It took me over an hour to figure how what was wrong with the game and the problem why the game was not running smoothly was because the code was not right so I had to fix the code in order to make it work. It took me a while but eventually, I made it work and what I had to fix was a floa...

Unity Tutorial 03

  Unity Tutorial 03  So for this tutorial, we had to learn how to position the player on the screen so that it doesn't go out of the boundaries of the game screen. I learned how to implement basic side to side movement of the player and give it the mechanics so it doesn't go off-screen on either side. I also allow a player to launch a projectile in a game by making the prefabs of the game get launched with the tap of the spacebar. Plus we also had to add boundaries to the game so that it destroys the objects that go off-screen. The objects are a slice of food and animals.  For me, I decided to pick a moose, a fox and a doe for my animals and a slice of pizza for my food.  I enjoyed how we were able to add new scripts in the mix, it's like another piece of the puzzle that still needs to fix and I am a step closer to making the puzzle complete. I added scripts such as "DestroyOutofBounds" and "PlayerController". But DestoryOutoBounds was something differen...

Reading Week task (Unity Tutorial 04)

  Reading Week Task  This is a screenshot of the animal stampede game's final result and it turned out amazing! This task that we had to do was actually quite enjoyable. This was a Random Animal Stampede game where you had to feed the oncoming animals food to make them disappear but if they manage to get away you fail.  I feel this task was the most valuable one out of all the ones I did.   Mainly because they were going over assets and different functions on how you can spawn different animals and spawn them in random locations on the map.  This is something I am looking to do for my own game which spawns random obstacles on the map coming at the player while the player tries to avoid them. The type of game I am looking to make is an endless runner, and these lessons held so much in which I can actually implement into my own game that I am making.  The thing that I found difficult was there weren't any video tutorials on the Play Fetch challenge. And that ...

Unity Tutorial 02

Unity Tutorial 02 I found this tutorial very enjoyable, and going into this tutorial I felt a lot more confident about Unity than I did before prior, going into it the first time in  Unity Tutorial 01. This software wasn't as confusing at all anymore and I got a hang of the mechanics.  The only issue I found with this is that I had to be very precise with my coding in the Visual Studios application that's because just like coding itself being in Dreamweaver or in Brackets every little detail in the code you are writing has to be spot on when it comes to actually make the game work smoothly and properly and I did run into a few issues working the horizontal inputs and vertical inputs of the tutorial. But in the end, I eventually made the vehicle move forward and backwards with the Arrow keys and also be able to rotate it without an issue. Challenge 1 Plane Programming  For this tutorial, it wasn't really a tutorial but more of a challenge and this was a pre-made game of a ...

Unity Tutorial 01

                                                              Unity Tutorial 01 This was a whole different experience for me, I worked with Unity last year and everything was quite familiar so I got the hang of Unity. Going through the tutorials on the Unity Website made things a lot easier and I followed step by step on how to do the first lesson.  I learned a lot from the first lesson that I took and it was a lot about learning how to make a Driving Simulator. I learned how to make a new Folder, new Assets, adding vehicles and obstacles, and how to make those vehicles move forward and to make the obstacles move by having the vehicle crashing into them. Another thing I learned was how to adjust the camera view of the Player view of the game, I learned how to test the game out and look at the game view and scene view of the proje...