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Showing posts from December, 2021

Unity Tutorial 10

  Unity Tutorial 10 So for this last and final few Unity tutorials, I have learnt how to add a menu screen with some difficulty buttons arranged from 3 different difficulty levels from Easy, Medium and Hard. And these difficulty levels affected how the spawn rate of the targets in the game. And it's pretty simple, the higher the difficulty the faster the targets will spawn.  And I believe I found some value in these tutorials because with these tutorials if I am going to be making my game I will be able to give my game a lot more aesthetic and a better experience by adding a menu inside my game but I don't know about the difficulty levels because with my game I feel like it won't really need those scripts or mechanics.  But I will definitely use the menu option/script and just add my own title inside there and make it look how I want it to look.  I didn't really find any difficulties doing this final lesson (no pun intended) I have actually enjoyed it more for the fact

Beta

  My Beta  So I have come towards the end of my game and I must say I did try my best to make the best game possible. There were some aspects of it I just couldn't get to work such as the collision detection and the game over screen but everything else was quite good. I changed a few things about my game since my last blog. I had removed the logs to jump over because my jump button isn't working properly. The jump script does work but doesn't actually jump which is weird. So I had just had my character move left to right while still being able to collect coins and run. The environment that I had made I am quite happy with and I think I couldn't have done better.  Overall I think I could have done better with my game in terms of mechanics but it is all a good learning curve and I must say I did learn a lot about Unity these past 12 weeks in and I was quite obsessed with trying to make my game the best game possible and the challenge of making the game work etc. Another t

Tech Task: Animated GIF Maker

  Tech Task: Animated GIF Maker  This is a GIF that I made with Spongebob Squarepants and Patrick 

Unity Tutorial 09

  Unity Tutorial 09  This tutorial that I had done was one of the most useful tutorials I had done alongside the "Jump Force" one at Lesson 3.1 of Unity. This tutorial was going over everything about the HUD it showed us everything on how to make a UI, how to make a game over screen and how to restart the game. And this tutorial was very useful for the game that I made because I actually did add in a UI HUD for my game displaying the number of coins a player collects in the game. I also want to try to add the mechanics where the player can restart the game if they run into an obstacle which is very useful and it brings more aesthetics to the game I am making. This is the second last tutorial of the Unity tutorials and I must I found all of these tutorials to be quite useful and I feel right now I have gotten used to Unity, the way how it works, the interface and being able to create amazing projects.  I want to try to use Unity in some way in the future if I ever want to make