Skip to main content

Unity Tutorial 09

 

Unity Tutorial 09 



This tutorial that I had done was one of the most useful tutorials I had done alongside the "Jump Force" one at Lesson 3.1 of Unity. This tutorial was going over everything about the HUD it showed us everything on how to make a UI, how to make a game over screen and how to restart the game. And this tutorial was very useful for the game that I made because I actually did add in a UI HUD for my game displaying the number of coins a player collects in the game. I also want to try to add the mechanics where the player can restart the game if they run into an obstacle which is very useful and it brings more aesthetics to the game I am making.

This is the second last tutorial of the Unity tutorials and I must I found all of these tutorials to be quite useful and I feel right now I have gotten used to Unity, the way how it works, the interface and being able to create amazing projects.  I want to try to use Unity in some way in the future if I ever want to make a game of my own because it actually is a lot of fun.


Comments

Popular posts from this blog

Game Brainstorm

  Game Brainstorm  3D Catching Game   I picked the 3D Catching game for one of my ideas because I feel like these games are simple to play, the controls and the mechanics are not complicated and anyone can play them. From my knowledge, inside of a catching game, the player needs to use its abilities to move around the map, stay focused and catch certain objects such as balls, fruits, food, animals, etc with precision. And the more objects that you catch the more difficult the game will get and the levels get increasingly harder and more fun. The objects will either fall faster or there will be such things that you are not allowed to catch such as spikes, bombs, unhealthy food etc in general just bad things can't be caught.  The things I would like to learn if I were to make a catching game is :  Learn the fundamentals of making a game. Learn the different mechanics of controlling and moving a player. Learn how to make the player catch objects. Learn how to add a...

Introduction to a Future Success

  Introduction to myself :)  This is me Nasim Slavotic :) Hello! My name is Nasim Slavotic, I am 20 years old and I am now a 2nd-year student in TUDublin Blanchardstown doing Creative Digital Media. I am from Dublin and I work part-time in my dad's butcher shop here in Blanchardstown in Coolmine near the post office.  What are my hobbies?  In my free time, I like to go to the gym. Also, I like to go out and take pictures with my camera and make videos on my Youtube channel (NaSiM101) which I took a break from for a while from the pandemic but I do love to brainstorm new ideas for videos and discover new trending things. I also love going out with my friends but now I am starting to go back out again since the pandemic had closed everything before but now everything is coming back to normal slowly but surely. When I'm bored I like to head on Photoshop and Illustrator and just make whatever comes in my mind.  https://pxhere.com/en/photo/1621191 Favourite Foods...

My First Playable

  First Playable My First Playable game so far At this point right now in the process of making my game, I have now implemented the environment, the 3d character, the HUD interface of the gold coins, the player being able to run forward across the map and move left and right avoiding the obstacles pressing the left and right keys or the A and D keys. I also implemented the trigger where when you run across the coins you are able to collect the coins and the number of coins you collect will appear on the top left of the screen. I adjusted the main camera angle to be a third-person view of the entire game so it gives a good perspective of the coins and the obstacles. I then added plants to give it a better aesthetic and look to the game. The thing I wanted to change from my original vision was that I wanted to make the game way more suited to the theme of the game itself. So instead of wooden spikes, I added logs and instead of tree trunks I added regular trees and then I also added ...