Unity Tutorial 03
So for this tutorial, we had to learn how to position the player on the screen so that it doesn't go out of the boundaries of the game screen. I learned how to implement basic side to side movement of the player and give it the mechanics so it doesn't go off-screen on either side.
I also allow a player to launch a projectile in a game by making the prefabs of the game get launched with the tap of the spacebar. Plus we also had to add boundaries to the game so that it destroys the objects that go off-screen. The objects are a slice of food and animals. For me, I decided to pick a moose, a fox and a doe for my animals and a slice of pizza for my food.
I enjoyed how we were able to add new scripts in the mix, it's like another piece of the puzzle that still needs to fix and I am a step closer to making the puzzle complete. I added scripts such as "DestroyOutofBounds" and "PlayerController". But DestoryOutoBounds was something different.
The tutorials were quite easy to follow and a trick I used to get it done much quicker and easier, plus it allowed me to stay more focussed on the task was that I put the video tutorials on 2x speed so that way it went by faster and it made me focus on what the tutorial was saying and doing.
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