Skip to main content

Game Elements

 Game Design & Game Elements 


So I spent some time reading the academic papers about the qualities of games and game design research and I must say I did learn a few things reading these papers. I also took some time to watch the video below about an introduction to game design and how they go about prototyping a game. 


Prototyping

The first thing that I did was watch the video below and I did learn some things about how the process of prototyping a game goes, the way how prototyping goes is that people can be quite innovative when it comes to the different types of ways to prototype a game or object. What I saw in the video is that people used markers and coloured paper and they imitated the game experience on how their game will be played out on paper. And the game they were trying to replicate was ping-pong. 






They not only prototyped on paper and markers but they also prototyped with table tennis as well, they hit the ball on the walls, slide the ball across the table, played with cups etc. And this sort of prototyping was new to me. I have never seen anyone getting inspiration from prototypes like this before. When I think of a prototype or prototyping this is not what I think of, I think of things like making designs on a computer, doing sketches or drawing. But not hitting balls on the wall. But I learned that different games and objects have different ways of being prototyped and it is a breath of fresh air to see some new strategies. But I did some research of my own and discovered there are more examples of prototypes than I thought. 


  • Sketches and Diagrams 
  • 3D Printing 
  • A Physical Model of the product 
  • Wireframe 
  • Roleplay (Hitting a ball on the wall, Virtual Reality or Augmented etc)
  • Video 
  • Feasibility 





Qualities of Games 

So I had a read through the academic paper on the quality of games and there was some stuff inside there that I had already put inside of my previous blog about Game Design. In this paper, they go on about the different components and themes of a game. They wrote information about the different components that I added to my blogs such as Rules, Players and Goals. 


But they have even more components and atoms that I didn't know of such as :


  • Resources and Resource Management 
  • Game State 
  • Information 
  • Sequencing 
  • Player Interaction 
  • Theme 
  • Games as systems 
With all these components, they go into full detail explaining each and every single one in its entirety. They explain its function and use for making a game what it is. And when I read all about it, I honestly felt I found the secret formula to how I can make a game. All these 10 components are all the things everyone should have to add to their game in order to make a fun, enjoyable and functional game. If I were to pick my favourite component out of all of them, I don't know which one I would pick because they are all so important aspects of a game. 






Comments

Popular posts from this blog

Unity Tutorial 04 (Ruby's 2D Adventure)

  Unity Tutorial 04 (Ruby's 2D Adventure) In this tutorial, I learned how to add sprite animation to my characters so that it gives my characters the ability to move their arms and legs to make them more realistic and I also learned how to fire projectiles at enemy characters to kill and stop them from moving and affecting Ruby.  I learned how to use the animation window, this was the first time I had ever used the animation window it was all new to me, I was just playing around with it at first to get used to the controls. I found some difficulties in trying to get the projectiles to actually shoot, I thought for some time the code was perfect. I put in the code the right way but when I did that, every time I tried to shoot the projectiles the game suddenly freezes which was a problem for about an hour. But I finally fixed it since there was a tiny bit of code misspelt. That was the first problem I had making this game. The things I want to learn in the next tutorial are lear...

Alpha

  Alpha  This is my progress, I have updated the HUD and I added a few more features in the environment What is going good? So far so good, the game is coming along well. There are a few scripts I put in such as collecting coins, player movement, environment design, generating random levels and level boundaries.  The Technical Difficulties  But there are a few technical difficulties I am going through which is every time I try to put a rigid body component into my player when I added the jump feature into my player controller script, the player for some reason falls through the map and I tried many times trying to fix the issue but I will try my very hardest to fix it. I also need to add in collision detection with the obstacles and when the player does collide with one of the obstacles it will say game over and you have to restart again. Those are some of the difficulties I am facing, I will try and reach my lecturer or one of my peers in class to see if they know t...

Introduction to a Future Success

  Introduction to myself :)  This is me Nasim Slavotic :) Hello! My name is Nasim Slavotic, I am 20 years old and I am now a 2nd-year student in TUDublin Blanchardstown doing Creative Digital Media. I am from Dublin and I work part-time in my dad's butcher shop here in Blanchardstown in Coolmine near the post office.  What are my hobbies?  In my free time, I like to go to the gym. Also, I like to go out and take pictures with my camera and make videos on my Youtube channel (NaSiM101) which I took a break from for a while from the pandemic but I do love to brainstorm new ideas for videos and discover new trending things. I also love going out with my friends but now I am starting to go back out again since the pandemic had closed everything before but now everything is coming back to normal slowly but surely. When I'm bored I like to head on Photoshop and Illustrator and just make whatever comes in my mind.  https://pxhere.com/en/photo/1621191 Favourite Foods...