Skip to main content

Prototype

 


Prototype 


The prototype of this game is off to a good start,  I had put in my main character which is my bluebird and first I had made a C# Script of the player controller to be able to make it go up and down the map. Whilst the bird was able to do that I had to make a fitting background for the bird. So I imported Assets and Environments which fit the theme of the game in which a bird was the main playable character so I had to import an Environment which had blue skies and green scenery around it.  





This is the main playable character I chose

This is the character pack I got from Unity

These are the environments I chose from Unity

This is what the visuals look like so far


This was the Player Controller Script







After I put in the background I liked, next, I had to make another C# Script which made the background loop every time the bird flew more and more so it wouldn't fly across the map and that would be the end of the map.




 . 

This is the Spawn obstacles script



Next, I wanted to add in enemies and the way how I did was I looked up some green monsters that I can use and these bacterial looking ones looked amazing so I used them. The thing I wanted to do with the enemies is that if you hit one of them then that is game over. I also wanted to make a C# Script that makes the enemies spawn at random places too so it is hard to predict where they come from.



This prototype looks good so far, it's far from done though. I want to be able to make a few more additions to the game for the Alpha and Beta such as a Game Over Screen, HUD and a Score system telling the player how long you lasted in the game. 


Comments

Popular posts from this blog

Game Brainstorm

  Game Brainstorm  3D Catching Game   I picked the 3D Catching game for one of my ideas because I feel like these games are simple to play, the controls and the mechanics are not complicated and anyone can play them. From my knowledge, inside of a catching game, the player needs to use its abilities to move around the map, stay focused and catch certain objects such as balls, fruits, food, animals, etc with precision. And the more objects that you catch the more difficult the game will get and the levels get increasingly harder and more fun. The objects will either fall faster or there will be such things that you are not allowed to catch such as spikes, bombs, unhealthy food etc in general just bad things can't be caught.  The things I would like to learn if I were to make a catching game is :  Learn the fundamentals of making a game. Learn the different mechanics of controlling and moving a player. Learn how to make the player catch objects. Learn how to add a...

Introduction to a Future Success

  Introduction to myself :)  This is me Nasim Slavotic :) Hello! My name is Nasim Slavotic, I am 20 years old and I am now a 2nd-year student in TUDublin Blanchardstown doing Creative Digital Media. I am from Dublin and I work part-time in my dad's butcher shop here in Blanchardstown in Coolmine near the post office.  What are my hobbies?  In my free time, I like to go to the gym. Also, I like to go out and take pictures with my camera and make videos on my Youtube channel (NaSiM101) which I took a break from for a while from the pandemic but I do love to brainstorm new ideas for videos and discover new trending things. I also love going out with my friends but now I am starting to go back out again since the pandemic had closed everything before but now everything is coming back to normal slowly but surely. When I'm bored I like to head on Photoshop and Illustrator and just make whatever comes in my mind.  https://pxhere.com/en/photo/1621191 Favourite Foods...

My First Playable

  First Playable My First Playable game so far At this point right now in the process of making my game, I have now implemented the environment, the 3d character, the HUD interface of the gold coins, the player being able to run forward across the map and move left and right avoiding the obstacles pressing the left and right keys or the A and D keys. I also implemented the trigger where when you run across the coins you are able to collect the coins and the number of coins you collect will appear on the top left of the screen. I adjusted the main camera angle to be a third-person view of the entire game so it gives a good perspective of the coins and the obstacles. I then added plants to give it a better aesthetic and look to the game. The thing I wanted to change from my original vision was that I wanted to make the game way more suited to the theme of the game itself. So instead of wooden spikes, I added logs and instead of tree trunks I added regular trees and then I also added ...