Prototype
The prototype of this game is off to a good start, I had put in my main character which is my bluebird and first I had made a C# Script of the player controller to be able to make it go up and down the map. Whilst the bird was able to do that I had to make a fitting background for the bird. So I imported Assets and Environments which fit the theme of the game in which a bird was the main playable character so I had to import an Environment which had blue skies and green scenery around it.
This is the main playable character I chose |
This is the character pack I got from Unity |
These are the environments I chose from Unity |
This is what the visuals look like so far |
This was the Player Controller Script |
After I put in the background I liked, next, I had to make another C# Script which made the background loop every time the bird flew more and more so it wouldn't fly across the map and that would be the end of the map.
. This is the Spawn obstacles script
Next, I wanted to add in enemies and the way how I did was I looked up some green monsters that I can use and these bacterial looking ones looked amazing so I used them. The thing I wanted to do with the enemies is that if you hit one of them then that is game over. I also wanted to make a C# Script that makes the enemies spawn at random places too so it is hard to predict where they come from.
This prototype looks good so far, it's far from done though. I want to be able to make a few more additions to the game for the Alpha and Beta such as a Game Over Screen, HUD and a Score system telling the player how long you lasted in the game.
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