Skip to main content

How to Turn on the Part of Your Brain That Controls Motivation - Growth Mindset

   


How to Turn on the Part of Your Brain That Controls Motivation 


A man on the floor fixing a big brain this illustrates us trying to wire and fix our brains 



This was an interesting article I came across that dives into the scientific background on how the brain works and controls motivation. This article is written by someone named Angus Chen. Something I already knew before reading this article was that I always had this question I had in my head, especially in secondary school, 


How do I become motivated? 

How do I get to work?

How does motivation actually work? 


These are questions I asked myself and this article goes into detail about how it goes down.

In this article, Angus explains how there are neurons in the middle of our brains called the ventral tegmental area. And to put it simply this is something that controls things like motivation. 


The one thing I learned I didn't know before was how my brain really works when it comes to motivation. And these articles that I found and read are something that is worth a read.


The thing I was curious to explore was maybe even trying to find videos about this topic which show diagrams and animations of the brain on how it stimulates and controls motivation. 


https://www.frontiersin.org/articles/10.3389/fncir.2019.00078/full

I found a great article which goes into more detail about the VTA which is really scientific.

Here is a piece of what some researchers did to experiment stuff about the brain and motivation :

Researchers stuck 73 people into an fMRI, a scanner that can detect what part of the brain is most active, and focused on that area associated with motivation. When the researchers said "motivate yourself and make this part of your brain light up," people couldn't really do it.


That changed when the participants were allowed to watch a neurofeedback meter that displayed activity in their ventral tegmental area. When activity ramps up, the participants see the meter heat up while they're in the fMRI tube.


Two of the researchers, Kathryn Dickerson and Jeff MacInnes, tried the system out on themselves. Not everything worked. Dickerson said she tried thinking about different memories that left the feedback meter cold. "Zip lining was super fun, but [thinking about that] was just terrible and not effective at all."

So she switched strategies and tried giving herself a pep talk in the scanner. "I was like, 'Come on Katie. Move the thermometer. Just do it and move it.' And I just pumped myself up. That was very effective," she says. "It was exhilarating."









Comments

Popular posts from this blog

Introduction to a Future Success

  Introduction to myself :)  This is me Nasim Slavotic :) Hello! My name is Nasim Slavotic, I am 20 years old and I am now a 2nd-year student in TUDublin Blanchardstown doing Creative Digital Media. I am from Dublin and I work part-time in my dad's butcher shop here in Blanchardstown in Coolmine near the post office.  What are my hobbies?  In my free time, I like to go to the gym. Also, I like to go out and take pictures with my camera and make videos on my Youtube channel (NaSiM101) which I took a break from for a while from the pandemic but I do love to brainstorm new ideas for videos and discover new trending things. I also love going out with my friends but now I am starting to go back out again since the pandemic had closed everything before but now everything is coming back to normal slowly but surely. When I'm bored I like to head on Photoshop and Illustrator and just make whatever comes in my mind.  https://pxhere.com/en/photo/1621191 Favourite Foods  I am a foodie at h

My First Playable

  First Playable My First Playable game so far At this point right now in the process of making my game, I have now implemented the environment, the 3d character, the HUD interface of the gold coins, the player being able to run forward across the map and move left and right avoiding the obstacles pressing the left and right keys or the A and D keys. I also implemented the trigger where when you run across the coins you are able to collect the coins and the number of coins you collect will appear on the top left of the screen. I adjusted the main camera angle to be a third-person view of the entire game so it gives a good perspective of the coins and the obstacles. I then added plants to give it a better aesthetic and look to the game. The thing I wanted to change from my original vision was that I wanted to make the game way more suited to the theme of the game itself. So instead of wooden spikes, I added logs and instead of tree trunks I added regular trees and then I also added rock

Alpha

  Alpha  This is my progress, I have updated the HUD and I added a few more features in the environment What is going good? So far so good, the game is coming along well. There are a few scripts I put in such as collecting coins, player movement, environment design, generating random levels and level boundaries.  The Technical Difficulties  But there are a few technical difficulties I am going through which is every time I try to put a rigid body component into my player when I added the jump feature into my player controller script, the player for some reason falls through the map and I tried many times trying to fix the issue but I will try my very hardest to fix it. I also need to add in collision detection with the obstacles and when the player does collide with one of the obstacles it will say game over and you have to restart again. Those are some of the difficulties I am facing, I will try and reach my lecturer or one of my peers in class to see if they know the issue behind thi