Brainstorm for a 2D Game
2D Endless Runner
I picked a 2D Endless Running Game because from my experience I played some mobile endless running games when I was in secondary school such as Flappy Birds, Subway Surfers and Jetpack Joyride. To my knowledge, inside of an endless running game just like a platformer game, it is an adventure type of game that just goes on forever. You earn points and win from how long you can last inside of the game, running as far as you can go and avoiding obstacles, traps and enemies while running. For example, you can be running away from people, monsters, zombies and you can be running through different themed maps such as a jungle in Temple Run, A lab in Jetpack Joyride, A train track in Subway Surfers or things like cities, forests, roads or anything in general if you use your imagination.
I was thinking I wanted to make a 2D Endless Runner like Flappy Bird but except for going through pipes, I wanted to make a game where the bird avoids infectious germ monsters and the bird has to avoid those monsters for as long as they can before it gets hit. It is kind of like Jetpack Joyride where you avoid the laser fire while the game gets faster.
2D Platformer
I picked a 2D Platformer because from my experience I played some amazing platformer games growing up such as Super Mario, Cuphead and Sonic etc. From my knowledge, inside a platformer game, the player needs to use their abilities to jump, climb, crawl and go through difficult obstacles to go into the next round/level of the game. And the levels get increasingly harder each time and more fun. There are also some great 2D platformers like Zelda, and one game that I made recently Rubys 2D adventure which makes me feel comfortable about making a platformer game.
I want to be able to make a game like Rubys 2D Adventure which has 3 levels, 1 level is easy, the 2nd level is medium difficulty and then the 3rd one is hard to make the game as challenging as possible.
2D Catching Game
I picked a 2D Catching game for one of my ideas because I feel like these games are simple to play, the controls and the mechanics are not complicated and anyone can play them. From my knowledge, inside a catching game, the player needs to use their abilities to move around the map, stay focused and catch certain objects such as balls, fruits, food, animals, etc with precision. And the more objects that you catch the more difficult the game will get and the levels get increasingly harder and more fun. The objects will either fall faster or there will be such things that you are not allowed to catch such as spikes, bombs, unhealthy food etc in general just bad things can't be caught.
Here is the link for one of my inspirations :
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