Skip to main content

Brainstorm 2D Games

 


Brainstorm for a 2D Game 




2D Endless Runner 


I picked a 2D Endless Running Game because from my experience I played some mobile endless running games when I was in secondary school such as Flappy Birds, Subway Surfers and Jetpack Joyride. To my knowledge, inside of an endless running game just like a platformer game,  it is an adventure type of game that just goes on forever. You earn points and win from how long you can last inside of the game, running as far as you can go and avoiding obstacles, traps and enemies while running.  For example, you can be running away from people,  monsters, zombies and you can be running through different themed maps such as a jungle in Temple Run, A lab in Jetpack Joyride, A train track in Subway Surfers or things like cities, forests,  roads or anything in general if you use your imagination. 


I was thinking I wanted to make a 2D Endless Runner like Flappy Bird but except for going through pipes, I wanted to make a game where the bird avoids infectious germ monsters and the bird has to avoid those monsters for as long as they can before it gets hit. It is kind of like Jetpack Joyride where you avoid the laser fire while the game gets faster.


2D Platformer 


I picked a 2D Platformer because from my experience I played some amazing platformer games growing up such as Super Mario, Cuphead and Sonic etc. From my knowledge, inside a platformer game, the player needs to use their abilities to jump, climb, crawl and go through difficult obstacles to go into the next round/level of the game. And the levels get increasingly harder each time and more fun. There are also some great 2D platformers like Zelda, and one game that I made recently Rubys 2D adventure which makes me feel comfortable about making a platformer game.


 I want to be able to make a game like Rubys 2D Adventure which has 3 levels, 1 level is easy, the 2nd level is medium difficulty and then the 3rd one is hard to make the game as challenging as possible. 


2D Catching Game 


I picked a 2D Catching game for one of my ideas because I feel like these games are simple to play, the controls and the mechanics are not complicated and anyone can play them. From my knowledge, inside a catching game, the player needs to use their abilities to move around the map, stay focused and catch certain objects such as balls, fruits, food, animals, etc with precision. And the more objects that you catch the more difficult the game will get and the levels get increasingly harder and more fun. The objects will either fall faster or there will be such things that you are not allowed to catch such as spikes, bombs, unhealthy food etc in general just bad things can't be caught.  


Here is the link for one of my inspirations :


https://www.youtube.com/watch?v=Ie3yCKtN9Pw

Comments

Popular posts from this blog

Unity Tutorial 04 (Ruby's 2D Adventure)

  Unity Tutorial 04 (Ruby's 2D Adventure) In this tutorial, I learned how to add sprite animation to my characters so that it gives my characters the ability to move their arms and legs to make them more realistic and I also learned how to fire projectiles at enemy characters to kill and stop them from moving and affecting Ruby.  I learned how to use the animation window, this was the first time I had ever used the animation window it was all new to me, I was just playing around with it at first to get used to the controls. I found some difficulties in trying to get the projectiles to actually shoot, I thought for some time the code was perfect. I put in the code the right way but when I did that, every time I tried to shoot the projectiles the game suddenly freezes which was a problem for about an hour. But I finally fixed it since there was a tiny bit of code misspelt. That was the first problem I had making this game. The things I want to learn in the next tutorial are lear...

Alpha

  Alpha  This is my progress, I have updated the HUD and I added a few more features in the environment What is going good? So far so good, the game is coming along well. There are a few scripts I put in such as collecting coins, player movement, environment design, generating random levels and level boundaries.  The Technical Difficulties  But there are a few technical difficulties I am going through which is every time I try to put a rigid body component into my player when I added the jump feature into my player controller script, the player for some reason falls through the map and I tried many times trying to fix the issue but I will try my very hardest to fix it. I also need to add in collision detection with the obstacles and when the player does collide with one of the obstacles it will say game over and you have to restart again. Those are some of the difficulties I am facing, I will try and reach my lecturer or one of my peers in class to see if they know t...

Introduction to a Future Success

  Introduction to myself :)  This is me Nasim Slavotic :) Hello! My name is Nasim Slavotic, I am 20 years old and I am now a 2nd-year student in TUDublin Blanchardstown doing Creative Digital Media. I am from Dublin and I work part-time in my dad's butcher shop here in Blanchardstown in Coolmine near the post office.  What are my hobbies?  In my free time, I like to go to the gym. Also, I like to go out and take pictures with my camera and make videos on my Youtube channel (NaSiM101) which I took a break from for a while from the pandemic but I do love to brainstorm new ideas for videos and discover new trending things. I also love going out with my friends but now I am starting to go back out again since the pandemic had closed everything before but now everything is coming back to normal slowly but surely. When I'm bored I like to head on Photoshop and Illustrator and just make whatever comes in my mind.  https://pxhere.com/en/photo/1621191 Favourite Foods...