Skip to main content

My Prototype

 

My Prototype

https://commons.wikimedia.org/wiki/File:Prototype_-_Design_Thinking.png



So for this project task, I had to come up with a visual prototype and give a good idea of what my game will look like. I decided I wanted to make my prototype on a sketch pad using crayons and stickers to put on the page to communicate my point across. The reason why I chose a sketch pad to draw is that I felt more comfortable on paper rather than on the computer digitally. 



The Map Environment 






So this is how I figure what the level design will be like, there will be clear blue skies, trees are surrounding the level from the left and right sides and there will be an endless rusty road that keeps on spawning over and over. The HUD display will display how many coins you collected on the top right-hand with a gold coin beside the writing and just below that, there will be HUD telling the player how much distance has been travelled with a KM beside the writing. I will also display the best distance travelled on the top left-hand side.  



The Player and the Obstacles 



The player in the middle is a wild explorer in the jungle and he is going through this brick wall obstacle. The way how you get through this obstacle is by sliding under the hole that the brick wall exposes. 







In this obstacle, the player is faced with some wooden spikes on the ground and the way how he needs to overcome this obstacle is by jumping over it. 



Things I found difficult 

The thing I found difficult is thinking about how can I make this work, for example, I was wondering how I can get tree trunks as an obstacle but I don't how if I can work the mechanics for that. At the start, I couldn't work how to get the assets and environment necessary for this game and make the prototype on Unity so instead, I decided to make the prototype on a sketch pad to communicate my ideas.


How I would set my targets for this game

The way how I would meet the target of making this game on time is on the first week I would focus purely on the environment,  level design and character design, background-repeat, create a randomiser for oncoming obstacles. 

Then in the second week, I will focus on the mechanics, obstacles, coins and features of the HUD of the game, audio, music etc. 


Then in the third week, I will focus on how I can make the player die if you hit an obstacle, game over screen, menu screen.



I wonder how things will turn out hopefully, everything will turn out great and not too difficult.











Comments

Popular posts from this blog

Introduction to a Future Success

  Introduction to myself :)  This is me Nasim Slavotic :) Hello! My name is Nasim Slavotic, I am 20 years old and I am now a 2nd-year student in TUDublin Blanchardstown doing Creative Digital Media. I am from Dublin and I work part-time in my dad's butcher shop here in Blanchardstown in Coolmine near the post office.  What are my hobbies?  In my free time, I like to go to the gym. Also, I like to go out and take pictures with my camera and make videos on my Youtube channel (NaSiM101) which I took a break from for a while from the pandemic but I do love to brainstorm new ideas for videos and discover new trending things. I also love going out with my friends but now I am starting to go back out again since the pandemic had closed everything before but now everything is coming back to normal slowly but surely. When I'm bored I like to head on Photoshop and Illustrator and just make whatever comes in my mind.  https://pxhere.com/en/photo/1621191 Favourite Foods...

Alpha

  Alpha  This is my progress, I have updated the HUD and I added a few more features in the environment What is going good? So far so good, the game is coming along well. There are a few scripts I put in such as collecting coins, player movement, environment design, generating random levels and level boundaries.  The Technical Difficulties  But there are a few technical difficulties I am going through which is every time I try to put a rigid body component into my player when I added the jump feature into my player controller script, the player for some reason falls through the map and I tried many times trying to fix the issue but I will try my very hardest to fix it. I also need to add in collision detection with the obstacles and when the player does collide with one of the obstacles it will say game over and you have to restart again. Those are some of the difficulties I am facing, I will try and reach my lecturer or one of my peers in class to see if they know t...

Game Vision Statement

  My Game Vision Statement  https://www.projectmanager.com/blog/guide-writing-perfect-vision-statement-examples Introduction:  In last week's blog, we further researched one game idea that we really like for this semester. And the game idea that I picked will be the Endless Runner Game idea. The name for this game will be called "Forest Rushers: On the Run".  Jungle Rushers: On the Run is a 3D Endless Running game that uses the Unity 3D engine to immerse players into a world where they are in a giant jungle. The player controls an adventurer who is trying to run away as far as possible avoiding many forms of obstacles such as brick walls, tree branches and pointy wooden spikes on the ground. The key is to collect as many coins as possible before you meet a certain faith. Game Genre:  The game genre that I chose is going to be an Action-based 3D Endless Runner.  The target audience for this game is casual gamers, people who are aged 10-20 years old.  Th...