My Prototype
https://commons.wikimedia.org/wiki/File:Prototype_-_Design_Thinking.png |
So for this project task, I had to come up with a visual prototype and give a good idea of what my game will look like. I decided I wanted to make my prototype on a sketch pad using crayons and stickers to put on the page to communicate my point across. The reason why I chose a sketch pad to draw is that I felt more comfortable on paper rather than on the computer digitally.
The Map Environment
So this is how I figure what the level design will be like, there will be clear blue skies, trees are surrounding the level from the left and right sides and there will be an endless rusty road that keeps on spawning over and over. The HUD display will display how many coins you collected on the top right-hand with a gold coin beside the writing and just below that, there will be HUD telling the player how much distance has been travelled with a KM beside the writing. I will also display the best distance travelled on the top left-hand side.
The Player and the Obstacles
The player in the middle is a wild explorer in the jungle and he is going through this brick wall obstacle. The way how you get through this obstacle is by sliding under the hole that the brick wall exposes.
In this obstacle, the player is faced with some wooden spikes on the ground and the way how he needs to overcome this obstacle is by jumping over it.
The thing I found difficult is thinking about how can I make this work, for example, I was wondering how I can get tree trunks as an obstacle but I don't how if I can work the mechanics for that. At the start, I couldn't work how to get the assets and environment necessary for this game and make the prototype on Unity so instead, I decided to make the prototype on a sketch pad to communicate my ideas.
How I would set my targets for this game
The way how I would meet the target of making this game on time is on the first week I would focus purely on the environment, level design and character design, background-repeat, create a randomiser for oncoming obstacles.
Then in the second week, I will focus on the mechanics, obstacles, coins and features of the HUD of the game, audio, music etc.
Then in the third week, I will focus on how I can make the player die if you hit an obstacle, game over screen, menu screen.
I wonder how things will turn out hopefully, everything will turn out great and not too difficult.
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