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Games GDD

 Games GDD 

https://www.gamedeveloper.com/design/four-reasons-you-need-a-game-design-document


The main purpose of these readings was that I was learning a lot about game design documents (GDD). I have heard about game design documents before but I never really went into depth about the process of it. Reading through these articles and watching that video I have gained a better understanding and learnt loads about what goes into a GDD. A GDD is essentially a design document that game developers use as a blueprint that they follow in order for them to touch base and have a better understanding of what game they are creating. It is used to help them stay on track within the timeline and knock out their goals.


The Game Design Document template will have information such as : 



  • Game Overview 
  • Gameplay
  • Mechanics
  • Story and Narrative 
  • Game World 
  • Characters
  • Levels 
  • Interface 
  • Technical aspects
  • Control systems
  • Audio, music sound effects etc.


What I have learnt from reading these 2 articles is this : 

From this article that I read about Communication and Game Design, that the GDD can be used as a Memory Aid and a Communication Tool. 

Usually when game developers are creating the game,  the process of making the game can be very time consuming so they are more than likely to forget about a lot from the beginning stages of brainstorming and planning the game etc. So game designers use design documents to keep track of their game design ideas and decisions all together as they are made. This way designers don't have to stress about having to spend hours trying to figure out what was that feature they desperately needed for their game.   

The way how people use it as a communication tool is that people may not be on the same page sometimes when just discussing ideas so they use a GDD to better show the message they are trying to send and hopefully better understand the idea of the game.


This article that I have read, it goes into detail about how the process of writing a Game Design Document.  They explain how you should go about writing for every single category/section in the GDD.


For example, they tell you how to write the : 


  • Project Description 
  • About the Characters
  • Story
  • Theme
  • Gameplay 
  • Game Mechanics 
etc.

One of the most important things and a good few rules when it comes to having good design documentation is that you need to know your target audience, keep it short and simple do not use difficult language or weak language and illustrate.


Here are a few useful links I found that go more into the depth of the GDD's : 

These go in-depth into templates, processes and more information about the GDD and is sort of like a continuation of it.







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