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Game Mechanic's Idea Research

 Game Mechanic's Idea Research 


So for this game that I want to make an Endless Running type of game just like Subway Surfers which the objective of the game is to run as far as possible without getting hit by randomly generated obstacles which the player has to dodge the trains, duck or slide obstacles. But I want to have my own theme instead of the character running across a subway. But that discussion is for another blog. For this blog, I want to write about the types of Game Mechanics I want to have inside of the game I want to create. I have been doing a little bit of research and I found a few that I think will fit very well with my game.


This is the game layout of the game. It has a point system, miles covered, pause button etc. These also point out the game mechanics I want in my game.

 https://www.forbes.com/sites/danieltack/2013/03/07/kiloos-subway-surfers-making-mobile-waves/


The 3 game mechanics that I think will fit my game very well are : 

  • Time Counter 
  • This mechanic will give the player to see how much time has elapsed while playing the game. For example, They can see how much time they have left until the time runs out maybe in like a collecting sort of game. But for this game, I want to make the time elapsing while playing the game will tell the player how much time has passed since leaving the starting point in the endless running game.
  • Distance Travelled 
  • This mechanic will be able to tell the player how much distance has been travelled in the session of playing the game. This is used in many endless running games so this mechanic will definitely be one to implement.
  • Score System (Coin Grabbing)
  • This mechanic that I picked will be able to tell the player how many resources/points or coins etc that has been collected. This is normally used in all types of games such as Shooters, Sports, Platformers, RPG''s and Endless Runners like I am doing. This is a big fundamental feature in all games and that's what brings fun and competitiveness to video games.



    Here is a link to a resource that I found some information about all sorts of game mechanics. 


      Comments

      1. Hey Nasim,
        I think this is a great idea although I feel like it could be a complex and time consuming. Personally I think this is a great idea as I grew up with Subway Surfers! Will you make your own music for your game? This would be an awesome feature as a game like Subway Surfers has iconic background music. I feel like if you run out of time you should abolish the score system as without it the game would still make an awesome user experience. I feel like your strongest point in this blog post is the time counter. When time is included in a game it's always very thrilling. I feel like the distance traveled might be unnecessary as personally I wouldn't acknowledge the distance that much. I like the article you included in this blog post it's very helpful. I wish you luck with your game and this was an awesome blog post.

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      2. Hello Nasim, this seems like a good idea and seems as though you have put a lot of thought into it put it may take a lot of time to get to where you want to but I like how much effort you have put in because it shows how interested you are fair play man I wish you the best of luck making this.

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