Skip to main content

Unity Tutorial 05 (Ruby's 2D Adventure)

 



Unity Tutorial 05 (Ruby's 2D Adventure)


In this tutorial, I am getting further into completing this whole game I am nearly done with the entire process. In this tutorial, I learned how to put on a camera following the main character where ever it goes around the map and making smoke particles come out of the enemies on the map. 


The new things I learned were the Physics system which controls how the smoke and other objects move and the curve system which makes the smoke fade out slowly.


I am really happy with this outcome, It's now nearly done and the only things I have to do left is put some audio music in the background and post this game on itch.io.




This was me adjusting the main camera on Ruby and that it stays attached to her at all times

That box and circle around Ruby is the camera following her

These were the physics settings for the smoke particles to make them move

These were the smoke settings I made

This was the process of the smoke particle I made I also put water all over the map to cover up the blank game space

This was the end product of this tutorial, you can see the smoke particles coming out of the enemy's heads.


Comments

Popular posts from this blog

Alpha

  Alpha  This is my progress, I have updated the HUD and I added a few more features in the environment What is going good? So far so good, the game is coming along well. There are a few scripts I put in such as collecting coins, player movement, environment design, generating random levels and level boundaries.  The Technical Difficulties  But there are a few technical difficulties I am going through which is every time I try to put a rigid body component into my player when I added the jump feature into my player controller script, the player for some reason falls through the map and I tried many times trying to fix the issue but I will try my very hardest to fix it. I also need to add in collision detection with the obstacles and when the player does collide with one of the obstacles it will say game over and you have to restart again. Those are some of the difficulties I am facing, I will try and reach my lecturer or one of my peers in class to see if they know t...

Introduction to a Future Success

  Introduction to myself :)  This is me Nasim Slavotic :) Hello! My name is Nasim Slavotic, I am 20 years old and I am now a 2nd-year student in TUDublin Blanchardstown doing Creative Digital Media. I am from Dublin and I work part-time in my dad's butcher shop here in Blanchardstown in Coolmine near the post office.  What are my hobbies?  In my free time, I like to go to the gym. Also, I like to go out and take pictures with my camera and make videos on my Youtube channel (NaSiM101) which I took a break from for a while from the pandemic but I do love to brainstorm new ideas for videos and discover new trending things. I also love going out with my friends but now I am starting to go back out again since the pandemic had closed everything before but now everything is coming back to normal slowly but surely. When I'm bored I like to head on Photoshop and Illustrator and just make whatever comes in my mind.  https://pxhere.com/en/photo/1621191 Favourite Foods...

My First Playable

  First Playable My First Playable game so far At this point right now in the process of making my game, I have now implemented the environment, the 3d character, the HUD interface of the gold coins, the player being able to run forward across the map and move left and right avoiding the obstacles pressing the left and right keys or the A and D keys. I also implemented the trigger where when you run across the coins you are able to collect the coins and the number of coins you collect will appear on the top left of the screen. I adjusted the main camera angle to be a third-person view of the entire game so it gives a good perspective of the coins and the obstacles. I then added plants to give it a better aesthetic and look to the game. The thing I wanted to change from my original vision was that I wanted to make the game way more suited to the theme of the game itself. So instead of wooden spikes, I added logs and instead of tree trunks I added regular trees and then I also added ...