Unity Tutorial 03 (Ruby's 2D Adventure)
This was the third part of a project called "Ruby's 2D Adventure". Continuing on from the last tutorial I did, I decorated the world and made it more like a game. In this tutorial I added more to the gameplay itself, I started to add collectables in the game which were health add ups and those health add ups were strawberries. In this tutorial as well I learned how to add another important element of a game which is Triggers. And these are the things that allow the characters to collect things which are the strawberry health add ups.
The way how I was able to make the triggers were, that I made a collectable script, enemy controller and a damage zone script in Visual Studios so that the character would be able to pick up the strawberries on the map, make the enemies move back and forth and do damage etc.
In the other tutorial, I applied the same theory as what I did with the collectables but I used it this time to be able for the character to take damage from certain danger zones. I also extended that by adding enemies in the game that walk back and forth on the map to make it a bit more challenging.
In the next tutorial, I do next week, I hope to learn how to animate the character and enemy sprites which make them move their arms and legs and not just let it be a picture moving by itself. And I also want to know how to make projectiles shoot from the Ruby character to be able to kill off the enemies.
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