Unity Tutorial 01 (Ruby's 2D Adventure)
This was the first part of a new project called "Ruby's 2D Adventure" and unlike last semester which was a series of 3D tutorials, this semester will be a 2D project instead. For this semester I will be making my own version of the 2D game by following certain tutorials over the weeks.
The things that I learned from doing this tutorial were:
- I learned how to use a sprite to create game objects, we didn't have sprites making 3D games so this was all new to me. And the game object I made was the main character which was Ruby.
- I learned how to set coordinates in Unity for the game object and set its position using the X, Y, and Z on the top right-hand side of the screen.
- I learned how to make the game object Ruby move instead of it being a picture on the screen. And I did that by making my very first C# script on Visual Studios.
- I learned how to put tiles on the screen to make actual maps and make the map unique to my vision of the game.
The thing I am looking forward to in the next tutorial is enhancing my world and decorating it a lot more and adding some aesthetics to the map.
This was my progress during the tutorial.
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This was how my first C# Script was looking |
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This was me playing around with the tiles |
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This is my map creation using the Ruby tiles so far |
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